While working at Not Doppler as a 3D artist on Crash of Cars, I was also given the opportunity to take on the game design work for the project. This was during the post-release phase of the game, while supporting the game with content updates. This began in late 2018, and by mid 2019 I was doing all the game design work as well as my 3D art duties, which was the case until support for the game finished at the end of 2024.
Design tasks typically included:
The design side of my role also required me to liaise between the coding team, product team, and my other role as the artist to co-ordinate the realisation of designs, and make changes to designs or implementations where necessary.